Thursday, July 11, 2013

C4D Tips & Techniques #2

In part #1 of my C4D Tips & Techniques I covered the first stages of using Cinema 4D - settings, general use, the Object Manager, and modelling.

In this part I present you the things I've learned about the latter (or more advanced) stages in the production process - texturing, hair & fur, rigging, animation, and rendering. As with my previous tips, I can't take credit for all of these as many came from other great C4D users. I've included reference links in such cases, and urge you to visit those wonderful blogs and video channels.

I hope you find at least a few of these tips useful, and I'm always open to comments and suggestions (here or via Twitter), so please don't be shy.

Tuesday, July 09, 2013

C4D Tips & Techniques #1

In my last post, I mentioned that this one would include all the notes I've accumulated regarding Cinema 4D. I wasn't lying, however as I prepared this post I realized just how extensive my notes already are. So I've decided to split them into two parts.

What follows are the first half of all the Cinema 4D tips and techniques I've written down for my own benefit. Some I came across on my own, while many came from blogs and tutorials posted by other awesome C4D users, and I've included reference links in such cases.

I hope some of these will be useful to you. Please let me know (here or via Twitter) if you have better alternatives for anything I've written, or have a tip of your own you'd like to share.

Friday, July 05, 2013

It's been a long time, and I've been busy!

Bob the Bunny v2 (Cinema 4D R14 & Adobe Photoshop CS 5.1, 2013)
I know it's been far too long since since my last update. I could list off a ton of reasons, but what matters is that I'm back, I've been busy creating, and I got lots I want to share over the next while!

The picture of the fuzzy bunny above is a project I've been working on for a while now, and one that has been a wonderful learning experience.